Dark Elves, Watch Tower, Sam Whitt. I was determined to finally get a friggen tournament point off him.
Now I had a saved draft of a current game three post, which some how got deleted (I was going to finish it when I got home from school which is pissed me off a tad bit because I wrote something like 400 words) So what I'm going to to is give a break down on how Sam played his units and how I tried to deal with them and my overall plan for the game.
Deployment was quite standard, deployed everything in defensive formation to protect the warmachines and won the role to control the watch tower so I put a unit of 20 gobbos in it. I was hoping they'd hold long enough for my K'daai and Bull Centaurus to close in and support them before they ran off. That was the plan overall plan, hold the watch tower and then hang on and keep as much alive as possible...
His first units that got me thinking were his fast Cav and Shades, at the start of the game I figured they would be quite easy to take on and remembering they're not tough, nor are they are strong, just really friggen annoying. But the mistake I made was trying to face them, and what I mean by this was when he scouted his shades around my warmchines, specifically my magma cannon, I was dumb enough to try to turn and face them to scare them off.
His Flying BSB with the Pendant I had almost no answer for, unless Sam got really unlucky with rolling. And I knew he would run the thing straight into my K'daai first chance he got. And I could do nothing about it because during deployment, I had less drops and he would just simply line his bsb up with my K'daai where ever I put the damn thing.
The Lord on Dragon was also quite difficult to handle (though I put a few wounds on through goblin shooting!) and he had a crazy ward save and the dragon had 6 wounds.
The Hydra didn't scare me that much, he hid it behind the watchtower and kept throwing it at the gobbos inside killing like 8 each go knowing at some point he would just kill them (I also found out you could thunderstomp in a building, I owe a person an apology! What I should have done, was indirect fire it once or twice to get it out of the way and help my goblins hold on longer.
The power of hindsight!
His magic didn't worry me, he had a level two and no scroll. So I thought I would get off a few spells during the coarse of the game.
The problem I faced was that his army was much faster then mine, heaps of Fast Cav and flyers... damn elves. During the coarse of the game I found my self getting redirected quite easily and put into situations I didn't want to be in, I was playing Sam's game from the outset. My Centaurs were distracted by my own fault so they couldn't support the goblins. (Back at camp the centaurs promised the goblins they would relive them at first light and having this in their minds they held on with grim and 'green' determination when the shit it the fan but the promise was never fulfilled and the goblins went MIA shortly after *sniffles*)
My K'daai was trapped and could only hold on and try and live as much as he could, but combat res got the best of the him and he was killed after three rounds of combat... did I have ever tell you I hate elves?
All the Warmachines were gone my turn five and both goblin units melted. I did however ever manage to shoot off one unit of fast cav with the level 2 as well, and also managed to kill the unit of Cold One Knights.
But all that was left at the bottom turn five was my block of infernal guard and the the lord and hero inside, so they caned the mission and did a mad dash to the watch tower only to be beaten by shades and trapped, the hyrdra shortly charged the them in the front with the BSB and Lord in their backs. I'll tell yea, they've seen better days.
0-20 loss... Sam, I WILL GET A DAMN point off you one day, your just lucky we're not aloud grudge matches at Vermintide! But in all, it was a fun game and it's always a pleasure playing Sam and he is always in good spirits, even when he's caning my ass... every time and though I had to suffer through another big loss, I really enjoyed the game.
Day 1 ended! Quick story, me, Neil, Peter W and Sam were having a chat at the Khandalla pub/restaurant and Peter W felt like calling me out that I only had 15pts at the end of the first day. So I assured and promised him two 20-0 wins were coming up. Did I follow through.. wait and see!
P.S: Speaking of Vermintide, registrations close this Saturday and at the moment there are only have five people registered, which is not enough and there are people who want to but are have registered yet, me being one of them, but I just sent Neil an email confirming I'll be going and my army list as well.
Warhammer Fantasy, Magic the Gathering, Flames of War and Warmachine. Canadian style, down under!
Wednesday, 31 October 2012
Monday, 29 October 2012
Game 2 Skitterleap
This one is a quick one.
Hamish and his Warriors of Chaos. Blood and Glory
We deployed and Hamish got to go first.
WC Turn 1: Nothing much happened, moved up, and missed the the hell cannon shot.
CD Turn 1: Moved up a tiny bit, didn't move the K'daai because for some reason I wanted to play him safe, lord knows why. Magic phase; casted Curse of Hashut (Sniping spell, 2d6 hits -targets Toughness) rolled double 6's, then rolled a 4 on the 2d6, so got no dice to snipe with... I then roled a 3 on the miscast table, blowing up 14 infernal guard, 9 Hobgoblins and sucking my Sorcerer into the warp. How I love magic. No combat.
WC Turn 2: Hamish moves up more, fire's his hellcannon, hits and wounds K'daai I fail my 4+ ward and he rolls a 6 for wounds... how I love artillery, IRONY?!
The rest of the game was pretty much a clean up session, I thought I could still grab a few points, but being down 790pts in turn 2 was quite demoralizing. But I tried anyways. At the end of turn five all the wast left for me was my Dreadquake Mortar. To be honest it was still a fun game and Hamish was one of the funner guys to play against
Magic eh...
Sam Whitt next, I was determined to a get a bloody tournament point off him this go around!
Hamish and his Warriors of Chaos. Blood and Glory
We deployed and Hamish got to go first.
WC Turn 1: Nothing much happened, moved up, and missed the the hell cannon shot.
CD Turn 1: Moved up a tiny bit, didn't move the K'daai because for some reason I wanted to play him safe, lord knows why. Magic phase; casted Curse of Hashut (Sniping spell, 2d6 hits -targets Toughness) rolled double 6's, then rolled a 4 on the 2d6, so got no dice to snipe with... I then roled a 3 on the miscast table, blowing up 14 infernal guard, 9 Hobgoblins and sucking my Sorcerer into the warp. How I love magic. No combat.
WC Turn 2: Hamish moves up more, fire's his hellcannon, hits and wounds K'daai I fail my 4+ ward and he rolls a 6 for wounds... how I love artillery, IRONY?!
The rest of the game was pretty much a clean up session, I thought I could still grab a few points, but being down 790pts in turn 2 was quite demoralizing. But I tried anyways. At the end of turn five all the wast left for me was my Dreadquake Mortar. To be honest it was still a fun game and Hamish was one of the funner guys to play against
Magic eh...
Sam Whitt next, I was determined to a get a bloody tournament point off him this go around!
Sunday, 28 October 2012
Tournament (Game 1) and expectations met?
Well Skitterleap went down on the weekend and I enjoyed it heaps, Bo Patterson go best sports, Sam Whitt got best painted (Dark Elves) and Joe Dixon got first overall with his Warriors of Chaos. I came 14th which I'm happy with, as I can see I'm still slowly improving, from Runefang with 5 losses, Horned Rat with 1 win 4 losses, CTA with 2 wins and 3 losses and now Skitterleap with 3 wins and 2 losses. I totally met my expectations, I enjoyed my self heaps while leaving with three wins (15-5, 18-2, 14-6)
Game 1! (I'll be describing each game in their own post because I won't have time to post all games or the first day and second day)
My first game was against Bo Patterson and his Lizardmen. Since it was my first game, I was looking forward to using the K'daai and could finally see it in action, this thought was shortly cut down at the top of turn two! But anways, it was dawn attack, and Bo seemed to deploy alright, I however, managed to get everything in the middle besides the Rocket Launcher. and I had to deploy my K'daai facing his flank to Bo's army... 1st turn goes to Bo. He moved his skinks in position to take the big guy down and my warmachines, and I could see this happening but could pretty much to nothing about it besides run the guy away but then that would be a waste of 325 points. I would simply just be stalling the K'daai's demise. He moved his salamanders up to burn my goblins and turn the air into a burning, hot green mess. He casted some magic then he shot his skinks at my warmachine but only doing one wound to the magma cannon with 40 shots was it? No combat.
My turn 1 consisted of me turning my K'daai around and throwing the thing in his face as best as I could. Moved my infernal guard up a little, I casted Ash Storm on the unit of 40 Saruas which were on the far flank so I wouldn't have to worry about them for a little bit, I tried casting fireball on one of the units of skinks but it got dispelled. My shooting phased consisted of me turning his temple guard into a fine paste, that Slann was GOING DOWN! He only had like 6-8 Temple Guard left at the end of the first turn.
I would go into other turns, but what really happened for the next five turns was me trying to shoot at his damn Slann putting it on to one wound, TWICE. while he regenerated them back, when I finally, at the bottom of turn five (our last turn because we ran out of time) casted Flames of Azgorth and turned the Frog into some sort of goo. On his side, he was trying to posion my WM's to death my only could get the Magma Cannon. The only other thing that has not been addressed his Bo rolling three 6's on his break test on his unit of 40 saraus at the bottom of turn 5 as well, then me running them down.]
15-5 win.
Game two to follow
Game 1! (I'll be describing each game in their own post because I won't have time to post all games or the first day and second day)
My first game was against Bo Patterson and his Lizardmen. Since it was my first game, I was looking forward to using the K'daai and could finally see it in action, this thought was shortly cut down at the top of turn two! But anways, it was dawn attack, and Bo seemed to deploy alright, I however, managed to get everything in the middle besides the Rocket Launcher. and I had to deploy my K'daai facing his flank to Bo's army... 1st turn goes to Bo. He moved his skinks in position to take the big guy down and my warmachines, and I could see this happening but could pretty much to nothing about it besides run the guy away but then that would be a waste of 325 points. I would simply just be stalling the K'daai's demise. He moved his salamanders up to burn my goblins and turn the air into a burning, hot green mess. He casted some magic then he shot his skinks at my warmachine but only doing one wound to the magma cannon with 40 shots was it? No combat.
My turn 1 consisted of me turning my K'daai around and throwing the thing in his face as best as I could. Moved my infernal guard up a little, I casted Ash Storm on the unit of 40 Saruas which were on the far flank so I wouldn't have to worry about them for a little bit, I tried casting fireball on one of the units of skinks but it got dispelled. My shooting phased consisted of me turning his temple guard into a fine paste, that Slann was GOING DOWN! He only had like 6-8 Temple Guard left at the end of the first turn.
I would go into other turns, but what really happened for the next five turns was me trying to shoot at his damn Slann putting it on to one wound, TWICE. while he regenerated them back, when I finally, at the bottom of turn five (our last turn because we ran out of time) casted Flames of Azgorth and turned the Frog into some sort of goo. On his side, he was trying to posion my WM's to death my only could get the Magma Cannon. The only other thing that has not been addressed his Bo rolling three 6's on his break test on his unit of 40 saraus at the bottom of turn 5 as well, then me running them down.]
15-5 win.
Game two to follow
Tuesday, 23 October 2012
My list and "expectations" for Skitterleap
Sorcerer Prophet, level 4 Hashut, Peservation, Enchanted Shield, Channeling Staff-370
Infernal Castallen, BSB, Mask of the Furance, Shrieking Blade, Shield-207
Daemonsmith Sorcerer, level 1 Fire, Scroll-120
27 Infernal Guard, FC, Razor Banner-401
20 Hobgoblins, Bows-100
20 Hobgoblins, Bows-100
6 Bull Centaurs, GW, Std, Mus-315
Magma Cannon-145
Deathskrieker Rocket Launcher-100
Dreadquake Mortar, Slave Ogre-215
K'daai Destroyer-325
2393 Overall
So, if you haven't noticed, its pretty much the exact same list Sam Whitt used back at Horned Gobbo/Rat. But what I have changed is that I've dropped the shields on the Centaur unit (I mean they still have a three up against shooting and are T5 with 3W which I think is enough to get into combat quick enough) in exchange for a skrieking blade, was it a good decision, I'll find out, a infantry unit that causes fear could always come in handy. The Channeling staff was sort of a Dwarfy touch on my end, I'm still not used to the fact that I can't dispel everything that comes at me and it always catches me by surprise when someone gets off more then two spells a game :P. So an extra dispel dice once every often is nice.
My expectations for the tournament are not big nor are they small. I do hope I end up somewhere in the middle as that would be a great placing for me :D. My expectations for the list are well, I'm not sure, the list it self looks fine, but they aren't Dwarfs, well they are kinda, maybe... a litte? So I don't know them off the back of my hand. I'm slowly learning each units strengths and weaknesses and I'm sure I can do well. Just gotta think a bit harder which is fine.
But hey, at least I get to play with the other two phases in the game, what are they called again? Movement and Maa..g..ic?
On another more off topic note, I just found out I passed NCEA level 3 which is great.
Now... exams *groans as typing*
Infernal Castallen, BSB, Mask of the Furance, Shrieking Blade, Shield-207
Daemonsmith Sorcerer, level 1 Fire, Scroll-120
27 Infernal Guard, FC, Razor Banner-401
20 Hobgoblins, Bows-100
20 Hobgoblins, Bows-100
6 Bull Centaurs, GW, Std, Mus-315
Magma Cannon-145
Deathskrieker Rocket Launcher-100
Dreadquake Mortar, Slave Ogre-215
K'daai Destroyer-325
2393 Overall
So, if you haven't noticed, its pretty much the exact same list Sam Whitt used back at Horned Gobbo/Rat. But what I have changed is that I've dropped the shields on the Centaur unit (I mean they still have a three up against shooting and are T5 with 3W which I think is enough to get into combat quick enough) in exchange for a skrieking blade, was it a good decision, I'll find out, a infantry unit that causes fear could always come in handy. The Channeling staff was sort of a Dwarfy touch on my end, I'm still not used to the fact that I can't dispel everything that comes at me and it always catches me by surprise when someone gets off more then two spells a game :P. So an extra dispel dice once every often is nice.
My expectations for the tournament are not big nor are they small. I do hope I end up somewhere in the middle as that would be a great placing for me :D. My expectations for the list are well, I'm not sure, the list it self looks fine, but they aren't Dwarfs, well they are kinda, maybe... a litte? So I don't know them off the back of my hand. I'm slowly learning each units strengths and weaknesses and I'm sure I can do well. Just gotta think a bit harder which is fine.
But hey, at least I get to play with the other two phases in the game, what are they called again? Movement and Maa..g..ic?
On another more off topic note, I just found out I passed NCEA level 3 which is great.
Now... exams *groans as typing*
Tuesday, 16 October 2012
A Sherman V
Well, I've built all my Sherman V's and Firefly's that I got for my birthday and now I have painted my first one! It's incomplete though because I have planned to drape over the back the old Dominion Flag of Canada, since the tank in the picture is my CnC and all :D.
Friday, 12 October 2012
Good looking WoC army on Trademe
I just had a look on trade me and there is this very nice looking army going up on trademe for 500 bucks (currently has 3 bids), now I'm not going to bid on it because I cannont afford nor does WoC appeal to me but just thought I would inform you guys and post a link if your interested.
http://www.trademe.co.nz/gaming/war-games/warhammer-40000/auction-520568427.htm
http://www.trademe.co.nz/gaming/war-games/warhammer-40000/auction-520568427.htm
Monday, 8 October 2012
M4A4's and Firefly's have come in
So I picked out my models today at the post office and everything is in one piece, at the moment, I've built the all the Fireflys the CnC and the 2iC. Once I finish all the models and paint them up, I'll post some pictures up.
Cheers
Cheers
Wednesday, 3 October 2012
Chaos Dwarf list for Skitterleap
Now before I send in my money to Pete Dunn I thought I would just quickly post my list up for all you guys to see.
Lords:
Sorcerer Prophet, level 4 Hashut or Metal (Haven't decided yet), Talisman of Preservation. Enchanted Shield-355
Heroes:
Infernal Castellan (Stubborn Thane pretty much with better armour), BSB, shield, Mask of the Furnace (4+ Ward, 2+ Ward vs Fire)-202
Daemonsmith, level 1 Fire, Scroll-120 (Master Engineer with the ability to throw fire balls!)
Core:
27 Infernal Guard, FC, Razor Banner-401 (Shield Warriors with 1+ Strength and Save and AP)
20 Hobgoblins, Bows-100 (My Super Duper Killer unit that everyone should go for first)
20 Hobgoblins, Bows-100 (Same as above... I mean it!)
Special:
6 Bull Centaur Renders, Std, Mus, Shields, GW-345 (CAVARLY, with 2 strength 6 attacks each with 2+ saves against shooting and 3+ in combat, T5 as well )
Magma Cannon-145(Works like the old Dwarf Flame Cannon)
Deathshrieker Rocket-100 (works like a cannon and has the ability to shoot a large blase str 3 flaming thing)
Rare:
Dreadquake Mortar, Slave Ogre-215 (A 6 wound artillery piece that works like a str 5 grudge thrower and has the quake rule)
K'daai Destoryer-325 (The thing that NOBODY should attack and just ignore because its crap and I only put it in the army because I'm a good sport)... serious :D.
It also seems that I'm 8 points over, but I'll fix that. But regarless of the points be over, the list will pretty much look like this with the fix as well.
Lords:
Sorcerer Prophet, level 4 Hashut or Metal (Haven't decided yet), Talisman of Preservation. Enchanted Shield-355
Heroes:
Infernal Castellan (Stubborn Thane pretty much with better armour), BSB, shield, Mask of the Furnace (4+ Ward, 2+ Ward vs Fire)-202
Daemonsmith, level 1 Fire, Scroll-120 (Master Engineer with the ability to throw fire balls!)
Core:
27 Infernal Guard, FC, Razor Banner-401 (Shield Warriors with 1+ Strength and Save and AP)
20 Hobgoblins, Bows-100 (My Super Duper Killer unit that everyone should go for first)
20 Hobgoblins, Bows-100 (Same as above... I mean it!)
Special:
6 Bull Centaur Renders, Std, Mus, Shields, GW-345 (CAVARLY, with 2 strength 6 attacks each with 2+ saves against shooting and 3+ in combat, T5 as well )
Magma Cannon-145(Works like the old Dwarf Flame Cannon)
Deathshrieker Rocket-100 (works like a cannon and has the ability to shoot a large blase str 3 flaming thing)
Rare:
Dreadquake Mortar, Slave Ogre-215 (A 6 wound artillery piece that works like a str 5 grudge thrower and has the quake rule)
K'daai Destoryer-325 (The thing that NOBODY should attack and just ignore because its crap and I only put it in the army because I'm a good sport)... serious :D.
It also seems that I'm 8 points over, but I'll fix that. But regarless of the points be over, the list will pretty much look like this with the fix as well.
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